A quick google will give you most of those answers - especially important is the FPS command: stat fps which you can start on begin play via the command execute node. MSAA is on by default and not configurable (you don’t want to turn this off anyway every scene looks horrible then ).
So I guess you noticed now that the default scene is not compatible for either mobile or mobile VR (no way you get 60FPS on that - it has very complex materials, lighting & postprocessing and we are using a mobile device afterall!)
I would highly recommend starting with a simpler stripped down scene like:
http://s000.tinyupload.com/?file_id=16018475499405413436
and slowly adding to it to see which UE4 features the GearVR can support at 60FPS and which it cannot