Need Guidance on GearVR and Unreal 4

So, I got scene rendering without gamepads and view weapons, made crosshair small and blue.

For whatever reason, this basic scene causes motion sickness :confused:

If I pull Gear VR away from my face, I get less motion sickness. I don’t know if performance sucks and below 60 fps, or if async timewarp doesn’t work, or in-game FOV / IPD are off, or all of the above. I never had this issue with test scenes in Unity :confused:

Is there a way to profile test scene in UE4 and see timings on CPU/GPU and fps ?

Do you know if there are settings for virtual IPD? What would be the correct value for Gear VR ?

Any idea if UE 4.10 has async timewarp working?

Is there a way to set render scale?

Is there a way to adjust MSAA and anisotropic filtering values ?