So, I got scene rendering without gamepads and view weapons, made crosshair small and blue.
For whatever reason, this basic scene causes motion sickness
If I pull Gear VR away from my face, I get less motion sickness. I don’t know if performance sucks and below 60 fps, or if async timewarp doesn’t work, or in-game FOV / IPD are off, or all of the above. I never had this issue with test scenes in Unity
Is there a way to profile test scene in UE4 and see timings on CPU/GPU and fps ?
Do you know if there are settings for virtual IPD? What would be the correct value for Gear VR ?
Any idea if UE 4.10 has async timewarp working?
Is there a way to set render scale?
Is there a way to adjust MSAA and anisotropic filtering values ?