So what is the deal with Nvidia Hairworks? Somebody had told me that you need to manually integrate Nvidia gameworks into the source code yourself in order to use it? I was under the impression that it was already integrated into the source code? Sorry to bring up such a redundant topic. However, I’m having trouble figuring out how to get my mesh covered in Fur in Unreal.
I used Hair and Fur modifier in Max to groom my model. I then had the mesh rigged in Maya. I quickly found out that I needed to re-groom the mesh in Maya so I can get my rigged mesh into the engine with Fur. So I exported the Splines from Max as Curves for Maya. I tried reattaching the curves onto the rigged mesh in Maya. I’m now trying to figure out what to do from here.
Anyway, the details are not as important. What I am really wondering is, is Hairworks basically plug and play, or do I need to mess with the source code?