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Need Blueprint Help - Actor to Stick to Static Mesh

Hello there, i’m currently working on an introduction to unreal engines as part of my first year in university and am having trouble finding any resource that explains what I wish to do. I am trying to get my character to hold on to a static mesh (physics on attached to another static mesh via physics constraint) for a couple of seconds and then release, possibly within a certain boundary (essentially making a rope swing)
Any ideas on where I should start first?
Many thanks in advance.