Hi there,
Let’s say I have a rectangular targeting HUD on the interface, what I’m trying to do is return a list of all enemy actors within this section of the interface.
So in this usage case, I don’t believe a typical collision box would be sufficient. I’m having a bit of trouble figuring out how I could detect collision within the HUD elements (basically a 2d box, and returning all enemies inside).
I hope this makes sense!