Need assistance with targeting all enemies within interface parameters?

Hi there,

Let’s say I have a rectangular targeting HUD on the interface, what I’m trying to do is return a list of all enemy actors within this section of the interface.

So in this usage case, I don’t believe a typical collision box would be sufficient. I’m having a bit of trouble figuring out how I could detect collision within the HUD elements (basically a 2d box, and returning all enemies inside).

I hope this makes sense!

Have you considered using the “Get Actors in Selection Rectangle” node ( https://docs.unrealengine.com/en-US/…gle/index.html ) ? It has its issues, but still, very easy to use.

I hadn’t had a chance to try it yet, but I’ll take a look!

Thank you for the advice! :slight_smile: