The below image is a procedurally generated map using hexes that are 115x by 100y. The map will be used for a turn based strategy game similar to Civilization 5.
My question is, what would be the ideal hex dimensions to achieve similar graphical quality to Civ 5? I feel like 115x100y may be a bit excessive to clearly represent cities, units, resources, and terrain, but I am not sure how much I should scale them down.
Thanks for any help you can provide!