Hello everyone,
I’m currently working on a large open-world project in Unreal Engine, and I’m facing some performance challenges. The map size is quite extensive, and I want to ensure smooth gameplay without sacrificing too much visual quality.
Here are some of the key issues I’m encountering:
- Level Streaming: I’ve experimented with World Partition, but I’d love to hear how others manage level streaming efficiently.
- LOD Optimization: How do you handle LODs for foliage, buildings, and NPCs without noticeable pop-in effects?
- Performance on Lower-End Hardware: Any tips on balancing graphical fidelity while keeping performance stable on mid-range PCs?
- AI Optimization: With multiple AI characters in the world, what’s the best approach to reduce CPU load?
- Best Practices for Lighting and Shadows: How do you optimize lighting in open-world environments without excessive performance drops?
I’d appreciate any insights, recommendations, or even specific tools/plugins that could help. Also, if there are any must-read resources on this topic, please share them.
Looking forward to your expert advice!
Thanks in advance!