Been trying to create a model for Unreal 4, but once I started working with PhysX/APEX for the cloth sim it has been nothing but a fight. I could use any real advice at this point. I have 2 separate issues that are interrelated, all involving PhysX/APEX.
The First is that the plugin will not show/display the collision objects of the ragdoll inside of Maya LT Steam. Folk who are interested can read about all my woes dealing with that here. I have a work-around now, involving PhysX’s stand alone player that takes forever to load, review the objects in there then tweak them back in Maya … blind. It works but it’s dang slow.
The second comes in with Unreal (both 4.11 and 4.12) where the object’s mesh simple disappears anytime I enable the cloth to that object’s texture. I have double checked the assets files to make sure things were properly weighted with no luck.
Any input would be highly appreciated.
GeForce GTX 960
Maya LT Steam 2016 Extension 3
PhysX ver. 3.3.20222.00162