Hey Corneel!
I’m working on 4.20.1 at the moment and was looking into a TCP connection.
I came across this – https://forums.unrealengine.com/comm…ueprint-plugin – if you haven’t seen it already.
It’s a great little plugin made by use **HowToCompute, **with a lot of it being adapted from Rama’s work. But I got it working in 4.20.1! Just created a C++ project and pasted the code over, set up the blueprint nodes, used Hercules as a listen server! And it’s all connected.
Hope this helps!
- Cleava