[=RhythmScript;229139]
A proper Spiderman-II-style system should detach the connection automatically once the connecting cable is totally horizontal (i.e. once further momentum would produce backward horizontal movement).
As I recall that was how it worked; it would auto-detach and you would swing again.
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So you’d de-tach and attach to the next one automatically? Which Spider-man 2? There were a few Spider-man 2’s I’m assuming you mean the PS2 / Xbox / GC one? :>
If so, then I realized how it seemed it like that, but it wasn’t :
https://.com/watch?v=xb8ZhKgieTw
I notice in this video however that it isn’t actually connecting to the world, but it’s connecting to somewhere behind the camera and following the player (Giving the impression it’s attached when it isn’t).
I guess this is where my ideas and Spider-Man seperate; I mean the pendulum stuff that they did is perfect and exactly what I’m after. But they don’t have realistic (LOL.) physics in terms of “It would swing like a pendulum and accelerate / decelerate due to gravity” .etc
Now, thanks to educational videos and Blueprints posted, I’ve got the pendulum-effect working! Just have to find a way to launch the character in the velocity (And world direction of the end nub) and it should be looking slightly project-ready :>