So, i’ve been slowly but surely working my way towards learning the skills and saving up money for a game project I’ve been wanting to make. However, my skills only extend to modeling and texturing, so I need to start thinking about hiring a blueprint/code specialist and an animator. While what I need them to do is relatively small, compared to making an entire game, I have no idea what the end price for their overall services is going to be. Not even a ballpark figure. So, I was hoping that if I posted the overview of what they would need to do on here, someone might be able to help me out and give me a rough estimate of the cost?
In essence, it is a VERY short game with a number of the core gameplay mechanics/components as The Legend of Zelda: Twilight Princess.
Before listing all of this, I thought it might be pertinent to say that, a good number of the things I need are contained within the Adventure Pack in the marketplace. I figured that I could use that as a base and add on whatever needed to be added from there. Items that are already in the Adventure Pack will have a *** in front of them on the below lists.
The blueprint/code specialist would need to create:
- ***create/refine a health system
- ***basic UI system (not the art, just functionality)
- menu system
- checkpoint system
- save system
- ***program walking/running/rolling/ and jumping when walking off ledges
- ***ledge climbing up/side to side
- ***ceiling and wall climbing
- ***Z targeting/Z aiming for aimed items
- strafing/side jump/backflip/forward jump slash
- ***blocking/sword swinging/sword damage/sword repel from hard object
- picking up/setting down/throwing objects
- pushing/pulling objects
- ***hookshot/double hookshot
- ***bow and arrow
- rope arrow (from rise of the tomb raider)
- fire arrow/flame propagation in grass
- bomb arrow
- spinner (top like object from Twilight Princess)
- spinner wall tracks (spinner can climb walls along these tracks)
- shooting the bow while on the spinner
- Sand wand (creates a pillar from the ground on certain terrain types. Seen in Zelda: spirit tracks or Breath of the Wild)
- various types of doors
- various types of switches
- various types of traps
All of these, as far as I can tell, are pretty simple to make, and I’ve seen most of them have tutorials somewhere on this site.
As for the animator, most animations I would want them to get to around 80% done, before the big time/effort sink of ‘final polish’ where you take that 80% to 100% final quality. However, for the core movement mechanics, I would need those to be at close to final polish level in order to correctly build the puzzles in the game.
Also, the animation would be for a slim female character of about 5’8", compared to the rather burly 6’5" UE4 male mannequin.
Final quality stuff:
- jumping off edges
- wall climbing
- ceiling climbing
- climbing up ledges
- sword attacks
- forward slash
- backwards flip
- side jump
For the 80% quality only stuff:
- picking up/setting down bombs/objects
- throwing bomb/object
- shooting bow
- riding spinner
- pushing/pulling objects
- shooting/being pulled by hookshot
- using sand wand
- using boomerang
Aaaand I think thats it. Hopefully you guys can somewhat give me a general figure of what I should expect to try to save up over the next year or so.