# Need 4.13 High Sierra Workaround

**URL:** <https://forums.unrealengine.com/t/need-4-13-high-sierra-workaround/429506>\
**Category:** Platform & Builds\
**Tags:** MAC-OS-X, opengl, MAC, unreal-engine, UE4, question\
**Created:** [July 15, 2018, 10:34pm UTC](https://forums.unrealengine.com/t/need-4-13-high-sierra-workaround/429506 "2018-07-15T22:34:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_0f9d07a5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f9d07a5](https://forums.unrealengine.com/u/anonymous_user_0f9d07a5)\
**Post date:** [July 15, 2018, 10:34pm UTC](https://forums.unrealengine.com/t/need-4-13-high-sierra-workaround/429506/1 "2018-07-15T22:34:13Z")

</div>

I have a Mac UE 4.13.2 project I’ve been working on for 3 years, I upgraded to Mac OS High Sierra, and now my project won’t open and I’m completely hosed. Any Update On UE-54031?

Or any chance for a workaround here, I’m desperate.

Thank you,
