Need 2 Seperate Windows On One Device C++


Upon launching my UE4 application I want two separate windows to be made, and I want to render two different scenes to them. Would I just make a new SWindow and attach a second render target to that new window? I read about nDisplay but that sees to require multiple computers. Im not sure if I can run a secondary instance on the same node, it also seems kind of overkill for what I am trying to do, and i dont want to have to deal with nLauncher on boot every time. Thanks.