I’m experiencing a very odd problem. I build a very large outdoor terrain divided via world composition and lit with only static lights. When I play the level from the editor everything looks fine. But when I use the VR preview mode with my oculus cv1 everything is nearly pitch black. In the distance I could make out the “sun”, so I guessed somehow there is not enough light for the rift … I put in two more directional lights and maxed their intensity with the result that in the editor everything was totally overexposed and in the rift it looked like a very dark night scene but at least I was able to see my level.
Somehow, my lights get lost in the rift…:eek: I’m using 4.11.2 and a cv1 with the latest firmware. Any ideas appreciated. And sorry for my bad englisch…