UE 5.1.0
using stat unit, when i run the exact same project:
on my home desktop pc (i9, RTX 3090)
GPU: ~12ms
Director in Studio (Threadripper 64core, A6000)
GPU: ~12-13ms
Render Nodes (Threadripper 64core, Dual A6000, with NVLink bridge, one for inner, one for outer frustum, GPU assigned to outer frustum also has display connected, Resolution less than UHD)
GPU 0: ~40ms
GPU 1: ~40ms
why is there such a huge performance drop?
how do i measure the GPU performance overhead created by nDisplay?