there seems to be some missing documentation, a bug somewhere or I don’t understand something correctly.
I have a 5 Sided Cave with VRPN and a Running VR using nDisplay and UE 4.23.
nDisplay with UE 4.24 almost works fine, but I cannot get the VRPN input connected to the camera.
I tried the provided nDisplay project as well, but run into the same problem.
The camera isn’t using the VRPN tracking data, thought the configuration file is workling with 4.23.
How do I bind the VRPN headtracking input to the default camera in UE 4.24 ?