nDisplay template project can't be deployed

Help me please!!!

A new system called nDisplay came out with UE 4.20. I am very excited about it. I packaged a simple application using the nDisplay template and tried to deploy it to another PC in network with nDisplayLauncher. I have followed the steps in docs. But when the application was deploying I got an error that made the deployment can’t be done.

ERROR IMG:

ERROR INFO:

UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe nDisplay Win64 Shipping -Project=D:____Projects\UnrealProjects\nDisplay\nDisplay.uproject D:____Projects\UnrealProjects\nDisplay\nDisplay.uproject -NoUBTMakefiles -remoteini=“D:____Projects\UnrealProjects\nDisplay” -skipdeploy
-noxge -generatemanifest -NoHotReload -log=“C:\Users\chocolate\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-nDisplay-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): ERROR: System.FormatException: 索引(从零开始)必须大于或等于零,且小于参数列表的大小。
UATHelper: Packaging (Windows (64-bit)): 在 System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
UATHelper: Packaging (Windows (64-bit)): 在 System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
UATHelper: Packaging (Windows (64-bit)): 在 System.String.Format(String format, Object[] args)
UATHelper: Packaging (Windows (64-bit)): 在 UnrealBuildTool.BuildException…ctor(String Format, Object[] Arguments) 位置 D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:行号 39
UATHelper: Packaging (Windows (64-bit)): 在 UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) 位置 D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:行号 500
UATHelper: Packaging (Windows (64-bit)): 在 UnrealBuildTool.VCToolChain…ctor(CppPlatform Platform, ReadOnlyTargetRules Target) 位置 D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:行号 31
UATHelper: Packaging (Windows (64-bit)): 在 UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) 位置 D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:行号 1599
UATHelper: Packaging (Windows (64-bit)): 在 UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) 位置 D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:行号 2429
UATHelper: Packaging (Windows (64-bit)): 在 UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) 位置 D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Program
s\UnrealBuildTool\Configuration\UEBuildTarget.cs:行号 2012
UATHelper: Packaging (Windows (64-bit)): 在 UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) 位置 D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 1480
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\chocolate\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-nDisplay-Win64-Shipping.txt for full exception trace)
PackagingResults: Error: System.FormatException: 索引(从零开始)必须大于或等于零,且小于参数列表的大小。
UATHelper: Packaging (Windows (64-bit)): Took 8.4873095s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\chocolate\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-nDisplay-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\chocolate\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\chocolate\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-nDisplay-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.002708 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (frozen_Room)
LogSlate: FSceneViewport::OnFocusLost() reason 2

It’s FINE.
Reinstall UE4 On the PC…