nDisplay result looks so confuse

Dear Community,
I’m trying to use nDisplay but something goes wrong.
The existing project contains only static meshes. I follow the instruction from
Rendering to Multiple Displays with nDisplay | Unreal Engine Documentation.

However, after I used nDisplay Launcher the result looks very wrong as shown in the attached file.

I have tried many configurations but it is still not working

I hope this community can help me solve this issue…

Regards,

Could you share your config file please?