nDisplay Mesh Output Remapping not working

Hi

For 3 days now I’ve been trying to make this work:

It does not affect the output of nDisplay on nDisplay Lunch and Switchboard.

Using .obj file also has no effect.

I will add that I di turn on CPU access in the mesh as the docs suggest. Nothing.

UE version: 5.2.1 and 5.5.2.

Any suggestions? I’m making my plane in Blender and exporting with FXB and I did have some Up Axis errors but they are gone now.

I also used .obj and nothing — no effect on the output.

Please help

Thanks

Hi @LancerFive

I saw your post about a similar issue. Can you tell me what made this work for you exactly?

Thanks.

Sorry for late replay. It didn’t. I have all sorts of problems with nDisplay and I’m still stuck. Support is not existing here.

Did any of you made it work ?

Edit : @none_none_2000
I have it working : I’m using the Mesh component option. The mesh used for remapping (the plane with custom UVs) should also be used as the projection policy. So you make your mesh in blender to real world dimensions, make customs uvs to your mapping, and use it as viewport projection policy source AND output remapping source.