# nDisplay active stereoscopic view

**URL:** <https://forums.unrealengine.com/t/ndisplay-active-stereoscopic-view/448254>\
**Category:** Rendering\
**Tags:** stereo-rendering, ndisplay, unreal-engine, question\
**Created:** [May 2, 2019, 6:04pm UTC](https://forums.unrealengine.com/t/ndisplay-active-stereoscopic-view/448254 "2019-05-02T18:04:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_c28bfc10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c28bfc10](https://forums.unrealengine.com/u/anonymous_user_c28bfc10)\
**Post date:** [May 2, 2019, 6:04pm UTC](https://forums.unrealengine.com/t/ndisplay-active-stereoscopic-view/448254/1 "2019-05-02T18:04:16Z")

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Hi guys,  
I have set up nDisplay according to the documentation. The System I am using is back-projection-system with active stereo view. Thus we use shutter glasses. Two Clusters are used to render a picture for each eye, which is played in a frequenze of 60hz (120hz total). Mono render mode is no issue. However I have Problems delivering a picture for one eye for one monitor and an other to the other monitor. If I try Frame Sequential I get a error message.

Kind regards
