Any update on this? I’m using 4.23.0 now and it still forces to rebuils all the navmesh with any actions with world composition (e.g. if I just load/unload sublevels, or just re-save with no changes – the engine asks to rebuild navmesh).
Any update on this? I’m using 4.23.0 now and it still forces to rebuils all the navmesh with any actions with world composition (e.g. if I just load/unload sublevels, or just re-save with no changes – the engine asks to rebuild navmesh).