# Navmesh Volume not detecting stairs

**URL:** <https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609>\
**Category:** World Creation\
**Tags:** dynamic-navmesh, navmesh-bug, unreal-engine, navmesh, question\
**Created:** [June 30, 2015, 9:39pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609 "2015-06-30T21:39:47Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![Sificvoid\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sificvoid\_1](https://forums.unrealengine.com/u/Sificvoid_1)\
**Post date:** [June 30, 2015, 9:39pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/1 "2015-06-30T21:39:47Z")

</div>

As demonstrated in the image below, the navmesh bounds volume does not appear to be detecting my stairs. The bounds volume is scaled appropriately, as to encompass the entire level.

 ![48581-navmesherror.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/c/3/6c3b86a98d4367a555ae34eb6538aee3d7d46b6c.png)

---

<div class="post-metadata">

**Author:** ![MieszkoZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MieszkoZ](https://forums.unrealengine.com/u/MieszkoZ)\
**Post date:** [July 1, 2015, 8:34am UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/2 "2015-07-01T08:34:24Z")

</div>

Looks like stair mesh doesn’t have a proper collision set. Can you double-check it has identical collision settings to other meshes?

Cheers,

–mieszko

---

<div class="post-metadata">

**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [October 2, 2015, 6:34pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/3 "2015-10-02T18:34:41Z")

</div>

Similar problem with default ThirdPerson level content  
61149-

---

<div class="post-metadata">

**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [October 2, 2015, 6:55pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/4 "2015-10-02T18:55:52Z")

</div>

My guess is that the stair angle is too steep.

---

<div class="post-metadata">

**Author:** ![MieszkoZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MieszkoZ](https://forums.unrealengine.com/u/MieszkoZ)\
**Post date:** [October 2, 2015, 7:32pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/5 "2015-10-02T19:32:29Z")

</div>

This screenshot doesn’t show a bug. Navmesh cutting trough stairs is a result of navmesh being a **simplification** of walkable space, not a replication. This is to be expected.

---

<div class="post-metadata">

**Author:** ![MieszkoZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MieszkoZ](https://forums.unrealengine.com/u/MieszkoZ)\
**Post date:** [October 2, 2015, 7:33pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/6 "2015-10-02T19:33:37Z")

</div>

If that was the case then we’d see a navmesh edge where navmesh approaches the stairs. Instead it seems it’s cutting though, that’s why I’m guessing that’s a missing navigation collision.

---

<div class="post-metadata">

**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [October 2, 2015, 7:36pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/7 "2015-10-02T19:36:24Z")

</div>

Right! It’s too late in this part of the world to notice that 😛

---

<div class="post-metadata">

**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [October 2, 2015, 8:49pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/8 "2015-10-02T20:49:27Z")

</div>

Well before this, with moving the mesh slightly (less walkable space), the AI was not entering stairs. Though, now it does, but stops close to the end of the upper floor, where there is a small gap in the navmesh (see above image). It is ok now, but a bit weired when not aware that you have to move the navmesh around to get maybe a better result

---

<div class="post-metadata">

**Author:** ![MieszkoZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MieszkoZ](https://forums.unrealengine.com/u/MieszkoZ)\
**Post date:** [October 2, 2015, 8:51pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/9 "2015-10-02T20:51:36Z")

</div>

It’s pretty vague what you say. Maybe you just need to tweak navmesh generation properties?

---

<div class="post-metadata">

**Author:** ![nonamed46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nonamed46](https://forums.unrealengine.com/u/nonamed46)\
**Post date:** [February 15, 2019, 3:27pm UTC](https://forums.unrealengine.com/t/navmesh-volume-not-detecting-stairs/323609/10 "2019-02-15T15:27:22Z")

</div>

Not sure if it’s the same cause, but i encountered the same problem.  
For me the issue was that it didn’t have **simple collision** which seems to be used for the navmesh. It had collision but it was only **complex collision**!  
So i simply went into the mesh and changed collision settings from “project default” to “ **use complex collision as simple** ”

P.S: i know this post is a few years old but i’ll just leave it here if somebody has a similar issue 😃
