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NavMesh settings .

Why can’t i manipulate the mesh after it’s baking ?
Let’s say, i want to make the character be able to go up and down a step, after playing with the " Max Step Height " of the character settings, It climb the stair, but wont get down ( start moving back and forth like crazy ) .

So i guess i need to make a ramp with brushes or static meshes ? why can’t i just modify the navmesh for it to fit better to my needs and then rebake or something ?..

Ok I’v just played with the " RecastNavMesh-Default "'s properties and it did all i needed, Sorry for the confusion :stuck_out_tongue: