# NavMesh, PathFollowing & Filters

**URL:** <https://forums.unrealengine.com/t/navmesh-pathfollowing-filters/20436>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [February 6, 2015, 9:48am UTC](https://forums.unrealengine.com/t/navmesh-pathfollowing-filters/20436 "2015-02-06T09:48:56Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [February 12, 2015, 8:20pm UTC](https://forums.unrealengine.com/t/navmesh-pathfollowing-filters/20436/6 "2015-02-12T20:20:36Z")

</div>

Hi ,

Have you taken a look at the wiki tutorials? There are quite a few tutorials on AI, specifically on guards, following specific paths, etc. Perhaps you can find something that will give you an idea of how to move forward? I am going to pass this information on to be considered for future documentation as well but that may be a place to start!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

_[View the full topic](https://forums.unrealengine.com/t/navmesh-pathfollowing-filters/20436)._
