maybe i’m just a bit too dumb for it, but the information on how to use the UNavigationSystem is pretty sparse.
I would just like to get the basics on it.
So, my main questions are:
How do i initialize the NavSys from code?
How do i calc the next point to move to for a given destination?
If the Navigation System works like the one from UE3, is there a NavigationHandle i need to get from somewhere, or do the Pawns generally have support for pathfinding already included and it just needs to be enabled?
Thanks in advance,