Here’s the thing… i have a main level, with only the light actors, set to support World Composition.
That level spawns ATM one more level, that contains the rest of actors (Landscape, NavMesh bounds Volume, StaticMeshes, etc.).
Now back to the problem… it doesn’t matter what Navigation System i use (Generic Navigation System Config/Navigation System Module Config)
If i use “Play Offline, or Play as Listen, or Play Standalone” the character can move on the landscape, navmesh rebuilds… all is fine
However, if i use “Play as Client” the character tries to go, it turns, but it only jitters on its location
I am using this NetMode together with “Run Dedicated Server”, and if i exit the Dedicated Server Window while the character is trying to move, it starts to move normally.