I m just trying to prototype some basic UI responses and want to use a pawn instead of character (don’t want to deal with skeleton mesh and such , plus I will be using a completely different skeleton eventually anyway). But when it gets to FollowingComponent it calls IsPathFollowingAllowed and that returns false because it does the following:
MovementComp && MovementComp->CanStartPathFollowing();
and pawn’s MovementComp is NULL.
Tried to add it via AddComponent but doesn’t show up there.
Any idea what the best way would be to enable pawn so it can participate in navmesh.