# NavLink and making AI jump?

**URL:** <https://forums.unrealengine.com/t/navlink-and-making-ai-jump/3154>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 24, 2014, 3:48am UTC](https://forums.unrealengine.com/t/navlink-and-making-ai-jump/3154 "2014-04-24T03:48:52Z")\
**Posts on this page:** 1\
**Showing post:** 45

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [August 17, 2015, 11:15pm UTC](https://forums.unrealengine.com/t/navlink-and-making-ai-jump/3154/45 "2015-08-17T23:15:53Z")

</div>

UE4 AI Wiki Tutorials

Dear Community,

I have these wikis on the subject of UE4 AI that should help out:

**Custom AI Path Following Every Tick in UE4**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

**UE4 AI, Using Nav Modifiers and Query Filters**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

**AI Dodge Mechanic Using Rotate Vector Along Axis**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

```auto

**The Atomic Spatial Unit of the UE4 Navigation System**

Make sure to check out my C++ code how to get every Nav Poly in your level, which is the unit of the UE4 Navigation system that you can use to impement any kind of custom pathign you want!

**Get All Nav Polys C++ Code**
https://wiki.unrealengine.com/AI_Navigation_in_C%2B%2B,_Customize_Path_Following_Every_Tick#How_to_Get_All_UE4_Navigation_Polys

**Video Of Usage of Nav Polys**
I did individual Nav Poly calculations to implement my [multi-threaded AI Jump Pathing System (videos)](https://forums.unrealengine.com/showthread.php?25410--s-Multi-Threaded-Dynamic-Pathing-System-Full-Physics-Support&p=251216&viewfull=1#post251216).

Enjoy!

:)
```

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