# Navigation question

**URL:** <https://forums.unrealengine.com/t/navigation-question/57128>\
**Category:** World Creation\
**Tags:** ai-navigation, Navigation, unreal-engine, navmesh\
**Created:** [March 3, 2016, 12:33pm UTC](https://forums.unrealengine.com/t/navigation-question/57128 "2016-03-03T12:33:21Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![Vollgaser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vollgaser](https://forums.unrealengine.com/u/Vollgaser)\
**Post date:** [March 5, 2016, 12:38pm UTC](https://forums.unrealengine.com/t/navigation-question/57128/6 "2016-03-05T12:38:56Z")

</div>

You can use the navpoint / route system that is in the survival game sample:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

But there you have to place the routepoints manually.  
If you want to go for a more realistic automated route, i would suggest to keep a minimum distance to the borders of the navmesh, like 1 meter for example.  
As a human you would go the original red line from A to B with some distance to the walls.

If you want more of a robot/drone behaviour that really goes in the middle of the paths, then i would set up manually a mesh of navpoints, its quick to do.

---

_[View the full topic](https://forums.unrealengine.com/t/navigation-question/57128)._
