# Navigating a 3D widget with a controller?

**URL:** <https://forums.unrealengine.com/t/navigating-a-3d-widget-with-a-controller/348394>\
**Category:** UI\
**Tags:** controller, unreal-engine, Widget, Blueprint, question, UMG\
**Created:** [February 23, 2016, 12:34pm UTC](https://forums.unrealengine.com/t/navigating-a-3d-widget-with-a-controller/348394 "2016-02-23T12:34:01Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![192445](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/192445/32/739979_2.png) [@192445](https://forums.unrealengine.com/u/192445)\
**Post date:** [September 8, 2023, 2:15am UTC](https://forums.unrealengine.com/t/navigating-a-3d-widget-with-a-controller/348394/8 "2023-09-08T02:15:42Z")

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To show 3D UI，you will need WidgetComponent.  
to interact with 3D UI,you need WidgetInteractionComponent.  
make sure WidgetInteractionComponent can trace your WidgetComponent,and setFocus

 ![企业微信截图_16941393174476](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/1/3/d13fd40c2b64b50010cbc8ee968447bbfb57f541.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/d/3/9d3288db052409e7252024a96773df1b7888370e.png)

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