Figured it out, In World Outliner Search for RecastNavMesh scroll down to Generations change the Cell Size, Cell Height, Agent Radius, Agent Height to 1 that should fix it, Work with those four things should help
Figured it out, In World Outliner Search for RecastNavMesh scroll down to Generations change the Cell Size, Cell Height, Agent Radius, Agent Height to 1 that should fix it, Work with those four things should help