# Nav link proxy doesn't work

**URL:** <https://forums.unrealengine.com/t/nav-link-proxy-doesnt-work/235821>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [June 16, 2021, 4:25pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-doesnt-work/235821 "2021-06-16T16:25:07Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![bumbumgoesnuts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bumbumgoesnuts](https://forums.unrealengine.com/u/bumbumgoesnuts)\
**Post date:** [June 16, 2021, 4:25pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-doesnt-work/235821/1 "2021-06-16T16:25:07Z")

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i dont know what is wrong here, I’ve set up the same nav link proxy in other places with the exact same door and they all work just fine, but this one doesn’t work and I don’t know why, its so frustrating

 ![Annotation 2021-06-16 204540](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/5/652c001e1e5f99632fd04f5f5c3a898d3c30fd6e.png)  
 ![Annotation 2021-06-16 204557](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/9/e947788edcb0f332d4fa0cf1c451335c52f2e355.png)

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**Author:** ![bumbumgoesnuts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bumbumgoesnuts](https://forums.unrealengine.com/u/bumbumgoesnuts)\
**Post date:** [June 16, 2021, 4:52pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-doesnt-work/235821/2 "2021-06-16T16:52:34Z")

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i should mention that the ai is not able to go through the door

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**Author:** ![HAF-Blade](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/haf-blade/32/88718_2.png) [@HAF-Blade](https://forums.unrealengine.com/u/HAF-Blade)\
**Post date:** [September 8, 2021, 8:33pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-doesnt-work/235821/3 "2021-09-08T20:33:06Z")

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Perhaps you suffer from the same point like here:

> [@Nav Link Proxy SmartLinkReached event caught by wrong Nav Link](https://forums.unrealengine.com/t/nav-link-proxy-smartlinkreached-event-caught-by-wrong-nav-link/235639/2):
>
> The PathPt0 is correct, but its CustomLinkId is for the wrong nav link Blockquote // handle moving through custom nav links if (PathPt0.CustomLinkId) { UNavigationSystemV1\* NavSys = FNavigationSystem::GetCurrent(GetWorld()); INavLinkCustomInterface\* CustomNavLink = NavSys-\>GetCustomLink(PathPt0.CustomLinkId); StartUsingCustomLink(CustomNavLink, SegmentEnd); } Blockquote INavLinkCustomInterface\* UNavigationSystemV1::GetCustomLink(uint32 UniqueLinkId) const { const FNavigationSystem…

It seems that in some cases the wrong NavLinkProxy is chosen by the AI or something similar.

Have you found a solution in the meantime?

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<div class="post-metadata">

**Author:** ![bumbumgoesnuts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bumbumgoesnuts](https://forums.unrealengine.com/u/bumbumgoesnuts)\
**Post date:** [September 9, 2021, 1:07am UTC](https://forums.unrealengine.com/t/nav-link-proxy-doesnt-work/235821/4 "2021-09-09T01:07:15Z")

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Yeah, the problem for me was instead of creating a new nav link proxy I was duplicating it by alt dragging.  
Don’t duplicate it cuz it seems to break the nav link somehow.

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<div class="post-metadata">

**Author:** ![HAF-Blade](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/haf-blade/32/88718_2.png) [@HAF-Blade](https://forums.unrealengine.com/u/HAF-Blade)\
**Post date:** [September 9, 2021, 6:13am UTC](https://forums.unrealengine.com/t/nav-link-proxy-doesnt-work/235821/5 "2021-09-09T06:13:42Z")

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Thank you for your reply. I’ll try it out.

It also looks like that the problem only occurs when I use the PIE (game testing in the editor). With standalone it seems to work (did some tests and it always worked). Perhaps this information helps finding the bug, inside.
