# Nav Link Proxy bugged

**URL:** <https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370>\
**Category:** AI\
**Tags:** ai-navigation, nav-link-proxy, unreal-engine, question\
**Created:** [September 16, 2015, 10:11am UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370 "2015-09-16T10:11:22Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 16, 2015, 10:11am UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/1 "2015-09-16T10:11:22Z")

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With 4.9.1, I noticed AI trying to use Nav Link Proxy to wrong direction (right to left, even I have it set left to right). Had the debug mode on to see the waypoint AI tryes to use and it had route set from land to roof even the only connection is that proxy. Havent seen the issue before in 4.8.

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**Author:** ![TomCuthill\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TomCuthill\_1](https://forums.unrealengine.com/u/TomCuthill_1)\
**Post date:** [September 16, 2015, 11:53pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/2 "2015-09-16T23:53:49Z")

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Assuming you have changed the Link Direction in the Smart Link section of the details panel you can expand the Point Links section under Simple Links and change the direction there.

See attachment

 ![58924-navlinkproxybug.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/0/9/20923b9207a2697c95bc24fb923c24997427cc11.png)

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**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 17, 2015, 1:33pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/3 "2015-09-17T13:33:58Z")

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Yes, having that setting correctly. 🙂

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**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 17, 2015, 2:49pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/4 "2015-09-17T14:49:47Z")

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Seems like the setting is upside down in 4.9. Right to Left is actually Left to Right.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 17, 2015, 9:05pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/5 "2015-09-17T21:05:29Z")

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Hi ,

Does this occur in a clean, blank project with no additional content or is it limited to one project? What steps can I take to reproduce this on my end?

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**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 17, 2015, 9:41pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/6 "2015-09-17T21:41:41Z")

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Havent tried yet outside of my project but if you set one direction nav link to make AI jump down from tall object, it shouldnt work (unless set “upside down”). I have two nav links in my project. Both worked before and now they didnt. Of course easy to switch the setting, but just reporting. 🙂

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 22, 2015, 2:03pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/7 "2015-09-22T14:03:11Z")

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Just as a test, does it seem to work if you have “both ways” checked? Additionally, do you have the proxy point “left” on the left and “right” on the right or are they reversed?

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**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 22, 2015, 2:50pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/8 "2015-09-22T14:50:07Z")

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Sorry for the delay. But yes - cant get the nav links work at all. AI moves to nav link point, but never manages to use it. Dosent matter what setting I have set. Also getting strange behaviour from AI, they sometimes keep changing their move path plan with some 0,5s rate. Not sure what is going on. I will try to search why it could happen. Didnt have these two issues in 4.8.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 22, 2015, 3:28pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/9 "2015-09-22T15:28:46Z")

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Do you have a sample project that this is occurring in I can take a look at? I have attempted this on my end but have not received any problems utilizing the nav link proxy in my level.

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<div class="post-metadata">

**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 22, 2015, 3:32pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/10 "2015-09-22T15:32:49Z")

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My project is around 50gb, but I will try to see if there move path changes is caused By me. Maybe its causing also the issue with nav links. Will report back any findings.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 28, 2015, 3:13pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/11 "2015-09-28T15:13:14Z")

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Hi ,

Do you have any updated information on the status of this?

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<div class="post-metadata">

**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 28, 2015, 3:19pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/12 "2015-09-28T15:19:27Z")

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Its still a mystery and not working stable. Got AI to move better after disabling them as dynamic obstacles\* but these nav links cause still much issues for them. In 4.8 it worked perfectly, but not in 4.9. Cant find what could I have changed wrong.

\*[https://answers.unrealengine.com/questions/308747/ai-path-getting-updated-constantly.html](https://answers.unrealengine.com/questions/308747/ai-path-getting-updated-constantly.html)

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<div class="post-metadata">

**Author:** ![SaOk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Post date:** [September 28, 2015, 4:45pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/13 "2015-09-28T16:45:04Z")

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AI (the dead one) was also trying to move nav link to wrong direction as seen in pics.

 ![60568-navlink2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/8/3/b838b20012f54eb234ca2d200cdfd64ee1f9fe90.jpeg)

 ![60566-navlink.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/3/2/53212c22c18fa4c0a6c8ae2e58a6ce91c12ae5bd.jpeg)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 28, 2015, 9:18pm UTC](https://forums.unrealengine.com/t/nav-link-proxy-bugged/332370/14 "2015-09-28T21:18:44Z")

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Hi ,

I was able to reproduce this on my end and have entered a bug report, UE-21560, to be assessed by the development staff.
