Nativized blueprints error. .generated.h is not the last include

I decided to nativize a couple of blueprints that have real high tick MS in a attempt to optimize the game a bit.
It seems to work, I mean it does it’s thing, but it does it wrong. A sub blueprint (not in my list of blueprints to nativize) seems to generate a bad .cpp file.
The cpp file generated does not have the .generated as it’s last include obviously breaking the compile.

Anyone run into something similar?

Hi, Did you find solution ?