# Nativization: error C2059: syntax error: '\>'

**URL:** <https://forums.unrealengine.com/t/nativization-error-c2059-syntax-error/440660>\
**Category:** Blueprint\
**Tags:** nativization, unreal-engine, bug-report, packaging-projects, Blueprint, question\
**Created:** [January 5, 2019, 8:54am UTC](https://forums.unrealengine.com/t/nativization-error-c2059-syntax-error/440660 "2019-01-05T08:54:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![zgzg2020](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zgzg2020](https://forums.unrealengine.com/u/zgzg2020)\
**Post date:** [January 5, 2019, 8:54am UTC](https://forums.unrealengine.com/t/nativization-error-c2059-syntax-error/440660/1 "2019-01-05T08:54:07Z")

</div>

UATHelper: Packaging (Windows (32-bit)): E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP\_Character\_Child\_\_pf503790866.cpp(461): error C2059: syntax error: ‘\>’  
UATHelper: Packaging (Windows (32-bit)): E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP\_Character\_Child\_\_pf503790866.cpp(461): error C2061: syntax error: identifier ‘bpv\_\_ChildActorA\_\_pf’

1. Create new project.
2. Create Character blueprint, name it BP\_Character.
3. Create 4 different Actor blueprints, name them BP\_ActorA, BP\_ActorB, BP\_ActorC, BP\_ActorD.
4. Add two different PNG files, 1.png, 2.png.
5. Create Sprites from those textures, then flipbooks from them, 1\_flipbook, 2\_flipbook.
6. Create and attach to CapsuleComponent a Scene component inside BP\_Character.
7. Create and attach 4 Child Actors to that Scene component, name them ChildActorA, ChildActorB, ChildActorC, ChildActorD.
8. Set Child Actor Class of the above for Child Actor components with the following classes, BP\_ActorA, BP\_ActorB, BP\_ActorC, BP\_ActorD.
9. Create and attach to CapsuleComponent a Paper Flipbook, name it PaperFlipbook, set Sprite as 1\_flipbook.
10. Create a Child Blueprint Class from BP\_Character, name it BP\_Character\_Child.
11. Inside BP\_Character\_Child, create a Paper Flipbook component, and attach it PaperFlipbook(Inherented) component. set Sprite as 2\_flipbook.
12. In the Project Settings-\> Project Packaging -\>Blueprint Nativization Method → Inclusive.
13. In the Project Settings-\> Project Packaging -\>Build Configuration → Development.
14. File-\> Package Project → Windows → Windows (32-Bit).  
FAILS

I created a BUG report, but wasn’t sure how to name it. I am adding this as a reference.
