# Nanite Related Rendering Bug on 5.7/5.8

**URL:** <https://forums.unrealengine.com/t/nanite-related-rendering-bug-on-5-7-5-8/2730270>\
**Category:** Issues and Bug Reporting (Unreal Engine)\
**Tags:** unreal-engine\
**Created:** [June 21, 2026, 11:18am UTC](https://forums.unrealengine.com/t/nanite-related-rendering-bug-on-5-7-5-8/2730270 "2026-06-21T11:18:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sanguine\_Sword](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sanguine\_Sword](https://forums.unrealengine.com/u/Sanguine_Sword)\
**Post date:** [June 21, 2026, 11:18am UTC](https://forums.unrealengine.com/t/nanite-related-rendering-bug-on-5-7-5-8/2730270/1 "2026-06-21T11:18:41Z")

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### Summary

I have been experiencing rendering issues that are exacerbated by nanite on recent versions of unreal engine. Terrain at a sharp transition seems to be either transparent or missing, or just pure black when viewed at a shallow angle to the ground.

### What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

### Steps to Reproduce

1. create a new blank file
2. enable nanite on the default terrain
3. fly the camera close to the ground and look towards the mountains

### Expected Result

A clean transition from flat to hilly, with no artifacts.

### Observed Result

An inconsistent line flickering between the hills and plains.

### Affects Versions

5.8  
5.7

### Platform(s)

Windows

### Upload an image

 ![Screenshot 2026-06-21 205251.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/1/8/6186a059ac433c1a0661aa3a06ef8e3d29d9b9c2.png) ![Screenshot 2026-06-21 173925.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/8/2284b3b695e08b9ade8d7cae2db2c2517c9c77fc.png)

### Additional Notes

My PC Specs are: intel i7 14600k, amd radeon RX7800XT, 32gb ddr5.  
I have tried the solutions from this and they did not apply to my issue:

> [@Flickering issue with Landscape Nanite at close camera distances](https://forums.unrealengine.com/t/flickering-issue-with-landscape-nanite-at-close-camera-distances/2666438):
>
> Hello, I am writing to report a flickering issue I’m encountering when using Landscape Nanite. Specifically, parts of the landscape that are close to the camera flicker and appear to have holes. In Figure 1 below, you can see the terrain is being clipped, revealing a static mesh located behind it. Figure 2 shows the scene in Wireframe mode. Figure 3 shows the wireframe view after the Landscape actor has been hidden. If you overlap Figure 2 and Figure 3, you can see their wireframes are identic…
