The majority of gamers hate unreal and the few that do like it have no idea what they are talking about.
Gamers don’t hate engines. They hate bad games. The engine didn’t make the game bad, the game developer did. The engine gives you all the tools you need to make a great game. You can use them or not, its entirely up to you. Most gamers could care less whether you use Nanite or LODs, whether you use most barely even understand the graphical settings and what they do. What they care about is if your game is enjoyable to play.
I can’t enjoy your art when it’s blurry and unperformant.
Then optimize it better. That is on YOU, not on epic. The engine runs great when you properly use the optimization tools given to you. Nobody put a gun to your head and forced you to turn on Nanite
Atm, it is being promoted as this one all, be all solution by Epic themselves
No it isn’t. Nanite is one small element of the rendering problem, dealing with level of detail. That’s it. And its entirely optional. Poly counts are only going to continue to increase over time. With photogrammetry assets they are already hitting millions of polys per mesh. Do you really think its it feasable to be packaging hundreds of millions of LODs worth of data along with games in the future? Of course not.
Now please excuse me while I play a song of sympathy for you on the worlds smallest violin