Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

Yes there is, via the property matrix

The property matrix is only one part, their LOD algorithm is still broken, logicless, slow, and VERY limited. Again, like I said this is a workflow deficiency and time is imporant. Epic is approaching the time problem with Nanite at the expense of the users computation.

But why would they care, they are here to convince devs not players. The majority of gamers hate unreal and the few that do like it have no idea what they are talking about.

Well because you are the one saying that Epic is intentionally misleading developers.

They already stated they want to completely replace traditional rendering, and they are giving out of context information. It’s not that that are intentionally misleading developers, they don’t care. (unless the update this already)

To follow up on this: The conclusion is that “telling an artist they should make art the way I want to, not the way they want to, isn’t going to be met with a good reception,” as we see above …

Brian Karis said the reason he wanted to make Nanite is becuase “what’s the point in making a technically limited scene if that’s not even how the artist envisioned it”.

I can’t enjoy your art when it’s blurry and unperformant. This thread is more than a complaint thread towards Epic and is now a test ground for Nanite vs alternatives for other developers.