Nobody is forcing you to use Nanite.
I already said stop referring to me, my issue is with other(not all) studios who are and It’s becuase of out of context information being okayed by ignorant users who have fallen for marketing.
Corporate studios who use UE are admitting to a lack of interested managing graphics, I have seen them admit it from their mouths. Also, the way UE is designed atm makes using Nanite a much quicker option, you can highlight like 1000 objects and enable Nanite. There is no such thing for LODs(even tho their could be ) becuase this isn’t going to be improved by Epic. They are not technically forcing anybody to do anything, but they aren’t making anything that isn’t Nanite related better for developers.
I’m not using the Engine Epic provides.
You are encouraged to turn it off unless your project specifically uses very high poly count assets or you are doing arch viz or non-real-time rendering type projects
I have been asking for Epic to state this, you are NOT encouraged to turn it off unless something was updated(at this threads request) in the documentation.
The whole point of this thread is to give more context in the docs, your contradicting the whole point of the thread and Epic documentation(that I last remember?)
So please, I sincerely ask what is your personal point?