Is there a complete benchmark of this system, for example on the City Sample, versus World Partition? With a full comparison (CPU, memory, VRAM) and also using Unreal Insight to allow for comparison and an in-depth analysis of all this?
I just quickly reviewed the provided documentation and presentation videos. It seems more focused on managing dynamic actors spawned in the game world rather than handling actors placed in the world by artists, as World Partition does with HLODs, full deloading of actors in a cell, etc.