To avoid re-quoting everything you’ve said, I’ve ordered these sections to only include the parts I want to respond to:
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Yes, because you clearly know more than an entire team of engine programmers most of whom have been coding game engines since 1995 which is likely before you were born. lol
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They’re so lucky to have someone as inexperienced as you telling them what they need to fix.
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Of course completely ignoring the fact that every test you’ve run has been in-editor and not a single one in a packaged version of the game. Best way to get real-world results. As many people have asked, what are your system specs anyway? Are you sure you meet the minimum requirements to run UE5? How many different system configurations have you run your tests on?
Finally, don’t you have anything better to do than rant in these forums every day and spread propaganda? Not just the fact that the majority of what you claim is patently false, but the fact that you think this thread and your YouTube videos are somehow contributing to the community. What on Earth are you trying to get out of this? You claim you want them to stop integrating future features around Nanite, but answer me this, what’s wrong with the regular LOD system in UE? Is it broken in any way? Because you’ve predicated this entire thread on the fact that the regular LOD system is so much better than Nanite. So why not just use that? You’re not being forced to use Nanite. Just opt out. Epic continuing to work on Nanite and what they see as the future of the engine will in no way stop you from being able to pick and choose the features you want and opt out of those you don’t like.
I’ll give you one thing, you’re certainly dedicated. Ranting about this for more than 3 months now. Imagine if you put all of this energy into working on a game project!