Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

@TheKJ I literally provided you with a real game benchmark using Nanite, where we reached over 180FPS using Photogrammetry Assets and 8k textures.

That was (to my Knowledge) the only valid Benchmark in this whole thread.
I also talked about why TAA is a Choice nowadays and is redundant with the use of Upscalers, as these will automatically AA Images.

Yet you still fall back to the same arguments every time this thread continues.

Multiple people have pointed out that they are working with Nanite in Production and are benefiting greatly from it.

At this Point the whole thread (like you said) is just people disagreeing with you and you defending yourself.

Why don’t we just agree, that it is just a skill issue from your Side and move on?
Because obviously your oppinion is the far far minority…

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