Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

with the temporal thing… certain Materials that are animated need a specific check box to look good with temporal. “Has Pixel Animation” works wonders… like night and day. Ihad animated rain drop puddles that looked like crap with temporal but then i enabled the checkbox for it… I think its for shaders and moving things… and it makes the temporal look awesome on those things. Like it needs to know there is motion in the shader and a way to account for it. Where as temporal has ways to know if things are moving by default but not with shaders unless you enable it in the shader.

I am curious about exploring other AA methods to see what performance bumps i can get instead of using tsaa… though TSAA also has a whole bunch of cvars to tweak for quality and performance that i havent touched yet either.

For now im using TSAA

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