Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

Also i can really recommend this talk:

Please keep in mind, people, in Unreal Engine the graphics are 150% from the start, and you need to scale them down to make a game. Nobody needs pixel perfect shadows, or completely seemless LODs.
People don’t care about stuff like that, as long as your game runs smoothly and is well done!

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