# nanite objects turns black and flicker after updating from UE5.1 to 5.2

**URL:** <https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [May 12, 2023, 4:32pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722 "2023-05-12T16:32:54Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![hieblertom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hieblertom](https://forums.unrealengine.com/u/hieblertom)\
**Post date:** [May 12, 2023, 4:32pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722/1 "2023-05-12T16:32:54Z")

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I updated my UE5.1.1 to 5.2 today and all the nanite objects turns black and they are flickering. Does anybody has the same issue or an Idea to solve this problem?

 ![Screenshot - 5_12_2023 , 8_57_00 PM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/1/b/11b25a01775ddaaa4a4e065a4c959c328e9e567f.jpeg)

They are not black all the time they only turn black on certain angles and when I go far away.

Seems to work with SM5 but not with SM6

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**Author:** ![JoSf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JoSf](https://forums.unrealengine.com/u/JoSf)\
**Post date:** [May 12, 2023, 8:00pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722/2 "2023-05-12T20:00:12Z")

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Try right-clicking content folder and “validate assets”.

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**Author:** ![hieblertom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hieblertom](https://forums.unrealengine.com/u/hieblertom)\
**Post date:** [May 12, 2023, 8:25pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722/3 "2023-05-12T20:25:07Z")

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Thanks JoSf. I validate all the assets but the nanite meshes are still black and flicker.

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**Author:** ![hieblertom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hieblertom](https://forums.unrealengine.com/u/hieblertom)\
**Post date:** [May 16, 2023, 7:20pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722/4 "2023-05-16T19:20:46Z")

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I found out the issue it is the instanced Stereo option in the VR render settings so Nanite again only works on one eye in 5.1 this worked fine.

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**Author:** ![VoxelOne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VoxelOne](https://forums.unrealengine.com/u/VoxelOne)\
**Post date:** [September 13, 2023, 9:32pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722/5 "2023-09-13T21:32:58Z")

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OMG, this has been killing me for the last two days…Went so far as to convert every nanite object in my scene back to regular.

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**Author:** ![visualconquest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@visualconquest](https://forums.unrealengine.com/u/visualconquest)\
**Post date:** [October 11, 2023, 6:42pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722/6 "2023-10-11T18:42:48Z")

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Thanks for sharing!

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**Author:** ![Alsharefee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alsharefee](https://forums.unrealengine.com/u/Alsharefee)\
**Post date:** [April 3, 2024, 10:15pm UTC](https://forums.unrealengine.com/t/nanite-objects-turns-black-and-flicker-after-updating-from-ue5-1-to-5-2/1163722/7 "2024-04-03T22:15:34Z")

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At last a solution that works.
