Nanite Meshes - Transluscency working?

I get a lot of errors when building about the Nanite material/Blend_Transluscent material not currently supported.

Slightly confused as visually the transluscent materials applied to my Nanite meshes in my scenes seem to look and work as expected, with transluscency etc working exactly as they were pre-nanite. Or are they being rendered as non-nanite meshes?

Is there currently a way around this transulscency issue in Nanite? - I want to have objects like (see screengrab) in my scene and wondering if I just have to settle for non-nanite meshes here for the time being, wondering how far off a Nanite fix is…

Only supports masked opacity, but you can use dither temporal aa to change masked opacity to translucent looking materials.

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