Nanite meshes in UE 5 look terrible

Yeah, looks the same on my system.

Maybe it’s just not a good example. It looks like it’s gone through some sort of automated process, and come out the other end not looking so groovy.

I think even if it was a good example, you are way too close.

To be honest, these Nanite meshes are so huge and take so long to download, I haven’t looked into it much.

Tundra rocky ground, for instance. The high res edge

becomes this in Nanite

I think the original image was 8K, and there just isn’t anything to work with.

Where it possibly works a lot better, is with models with a lot of geo, like some stuff you can get on the market place. People are sometimes using geo instead of a normal map now.

Not my cup of tea, but… maybe if you’re into arch viz etc.

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