Nanite - Material Switching based on Distance (LODs Replacement)

Thanks a lot everyone for the answers.

I was not aware, that nanite turns assets into imposters when they get smaller than 12x12 pixels.

However, that is not a solution at all for the problem.

If we assume fullHD, that would be equivalent to a screen size of 0.011.
If we assume 4k, that is a screensize of 0.0055.

But there is a lot of assets at screen sizes in the range of 0.2 to 0.011(or 0.055).

These assets would often benefit hugely from not being rendered with a masked blend mode.

Hence a way to switch out the material or the material blend mode, at a certain distance, would be extremely helpful for optimisation of open world levels. Especially those that feature lots of masked materials.

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