# Nanite Landscape does not show layer blend materials

**URL:** <https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812>\
**Category:** Issues and Bug Reporting (Unreal Engine)\
**Tags:** bug, unreal-engine, fixed, Landscape, Nanite\
**Created:** [July 6, 2026, 5:44am UTC](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812 "2026-07-06T05:44:23Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Jono0x](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jono0x](https://forums.unrealengine.com/u/Jono0x)\
**Post date:** [July 6, 2026, 5:44am UTC](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812/1 "2026-07-06T05:44:23Z")

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### Summary

My landscape material does not work correctly on my Nanite Landscape if it is using Landscape Layer Blend.

### What Type of Bug are you experiencing?

World Creation Tools

### Steps to Reproduce

1. Create a Nanite landscape actor
2. Create a Material with the following setup:  
a. Under the home node, enable “use material attributes”  
b. Add a Landscape Layer Blend node and add 3 layers to it (e.g. Soil, Snow, and Rock).  
c. Create a new MakeMaterialAttributes node and add connect the relevant data to it.  
d. Collapse the nodes created in step 2.c. (might not be relevant to this issue)  
e. Assign the new material to the landscape.
3. Connect the output of the collapsed node directly to the home node. Notice how the landscape changes visuals (in my case, it is completely covered in “soil”)
4. Connect the output of the collapsed node to the Landscape Layer Blend node instead, and the output of that node to the home node. Notice that the landscape is now gray. Attempting to fill the landscape with that layer does not correct the issue.

### Expected Result

Using the Landscape Layer Blend node results in a material that is properly reflected in the nanite landscape.

### Observed Result

The landscape remains completely gray, as if no material has been assigned to it.

### Affects Versions

5.8

### Platform(s)

Windows

### Video

[](https://www.youtube.com/watch?v=lAxAQ0OKtRs)

### Additional Notes

Collapsed material nodes content: [Landscape Material Content posted by anonymous | blueprintUE | PasteBin For Unreal Engine](https://blueprintue.com/blueprint/lc2_wlg5/)

The material, with Landscape Layer Blend connected and assigned, works correctly on non-nanite landscapes.

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**Author:** ![VagueGamer01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VagueGamer01](https://forums.unrealengine.com/u/VagueGamer01)\
**Post date:** [August 6, 2026, 11:38pm UTC](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812/2 "2026-08-06T23:38:07Z")

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Edit: 5.8.1 fixed the below issue for me.

I had this. I had to check the ‘Use with Nanite’ checkbox on my material’s details panel. However. I don’t seem to get tesselation actually happening with a layer blend. If I output just a single layer without any blend, tesselation is there, as soon as the layer blend is used, tesselation is gone, the landscape still moves slightly based on the magnitude, just with no detail.

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 14, 2026, 1:38pm UTC](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812/6 "2026-08-14T13:38:17Z")

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Verifying this was fixed for you in 5.8.1, @Jono0x.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [August 27, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812/7 "2026-08-27T17:00:27Z")

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UE-391757 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 5.8.1.

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**Author:** ![NiJaN\_555](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NiJaN\_555](https://forums.unrealengine.com/u/NiJaN_555)\
**Post date:** [August 28, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812/8 "2026-08-28T15:24:05Z")

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Hello! It seems that the bug wasn’t fixed. I have a similar issue in both versions 5.8.1 and 5.8.2.

### **Steps to Reproduce**

- Create landscape

- Create a Material with the following setup:

- Assign this material to the landscape

- Create target layers from the material

- Enable Nanite on the landscape

- Press Rebuild Data

### **Observed Result**

The landscape remains completely black, as if no material has been assigned to it.

### **Affects Versions**

5.8.1/5.8.2

### **Platform(s)**

Windows

### **Video**
