Nanite instantly breaks these UVs on a simple mesh

Hi all,

As soon as I enable Nanite on this mesh, the UV breaks and ruins the texture. Anyone have any tips for how I can stop this from happening? It’s actually a default engine mesh.


Same issue here. Did you manage to find something ?

Looks like Nanite isn’t working and you’re seeing a fallback mesh. Make sure the editor RHI is set to DX12 and only SM6 is enabled. Check the Nanite debug views in the viewport to make the assets are showing up in that view.

Thank you it’s fixed after enabling DX12